A playtest is more than a video

Keep the play.
Understand
the feeling.

What happened. What you pressed. What you said. RetroFeel keeps it together, so the next playtest becomes a better game.

Explore the workflow Made for real playtests.
Still in active development.
Session / 001ALL IN SYNC
00:14

“That jump felt a little late.”

Three tracks. One story.Illustrative session, not an app screenshot.
Local recordingFrame-aligned inputTimestamped transcriptsOptional YouTube archives

FROM “SOMETHING FELT OFF” TO “FOUND IT”

Less guesswork.
More context.

A recording shows the moment. The input and your words help explain it.

01

Play naturally.

Record gameplay on your computer, or use the Steam Deck companion alongside Steam Game Recording. Keep the session on your device.

CAPTURE
02

Find the moment.

Bring video, input timing, and available transcripts into the same conversation. Follow a button press back to the moment that needs attention.

REVIEW
03

Carry it forward.

Export input timelines for Bevy, Unity, Godot, or Unreal. Optionally archive eligible MP4s and subtitles to your own YouTube channel.

SHARE WITH INTENT

YOUR SESSION. YOUR CALL.

Local first.
Online when you choose.

Connecting a YouTube channel is optional. The current studio setup uploads as Private, checks the destination channel, and pauses uploads while Steam gameplay is running.

Recordings can include voices, chat, and notifications. Private uploads still send content to Google. Review what you capture and get permission from other participants.

How RetroFeel handles data

BUILT IN BRITISH COLUMBIA

For the people
making the next good game.

A tool from Tiger/Wolf Games, shaped by our own development and playtesting.

Let’s talk RetroFeel